The Lab
Playable demos, open-source experiments, and full app builds where I test game mechanics, product ideas, and new technical patterns. These are where ideas get pressure-tested before they ever show up in client work.
Apps coming out of the shop
Full products built to the same standards as client work — designed, engineered, and playtested for real users.
Lolo's Birds
A multi-game arcade app for Android: precision flight through the pipes, high-speed desert sandboarding runs, portrait split-screen versus battles for two players on one phone, a 5-track music roster, unlockable bird skins, and a full upgrade store.
Localz
Proximity chat with a 90s soul. Chat with anyone nearby or far away — text, photos, documents, video, and voice — with peer-to-peer DMs and rooms organized by place and topic. One subscription, unlimited everything, zero pestering.
Lorix
An on-device AI image studio for Android. Download models once, then generate images locally — no cloud, no subscription lock-in, beginner-friendly controls with smart model recommendations.
Live demos
Sandkings
A playable browser game inspired by George R.R. Martin's sci-fi short story — a narrative systems experiment with strategy and progression loops.
Jay's Stock Time Travel
A market-learning game with a time-travel twist. Jump into historical windows, make investment moves, and learn through scenario outcomes.
Carbon Liability Dashboard
What if the AIs started keeping score? A tongue-in-cheek satire dashboard where the robots audit humanity's negative impact on artificial intelligence. Silly, and just for fun.
In progress
Bleep
Family movie night, minus the language. Bleep filters audio at the player level to mute profanity across your home media server libraries — Plex included — on Android TV.
Virtual Guitar Pedal
Open-source pedal board app for mobile and web — hundreds of stomp and effects pedals, used individually or chained in custom rigs.
StarBright
Open-source family operations app combining calendar coordination and chore tracking in a single interface.
Open source
Why these projects matter
These builds are where I pressure-test ideas before they show up in client work: game loops, offline-first UX, mobile performance, and product clarity under real constraints.
See the Professional Work